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File:Portrait mage.png.png
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Base Stats
Health: Health 001 300
Attack: Attack 001 15.0
Armor: Defence 001 2.0
Range: 4
Space: 1x1
Population: 2 House 001
Recruitment: {{{recruitment}}}
Upkeep:  ???

Description

Upon hitting a unit, it causes a 100% chance to slow down the unit's movement speed and attack speed. This stacks with other mages, and can easily rip through heavy armored units such as the Troll Cyborg and Knight. The effects of the mage can also be used to slow down a Hero's attack speed and movement, which can change the tide of the battle. Mages are best placed behind your healing units at the front of the battlefield.

Info

Build Time:

  • LVL1: N/A
  • LVL2: N/A
  • LVL3: 45:00min
  • LVL4: 42:30min
  • LVL5: 40:00min

Level Upgrades

Level Health
Points
Icon magicattack
Attack
Upgrade Costs Upgrade
Time
Special
Gold 001 Crystal 001 Magicspar
Unit mage01 1 300 15 - - - - N/A
Unit mage02 2 330 16 2500 600 4 3.5 Hours N/A
Unit mage03 3 360 17 6000 1200 8 7 Hours N/A
Unit mage04 4 390 19 12000 2400 12 16 Hours N/A
5 420 21 14000 3000 18 18 hours N/A
6 450 23 18000 3500 24 28 Hours N/A
Evolve Health
Points
Icon magicattack
Attack
Item ironingot Item brassingot Elements Upgrade
Time
Special
Unit mage07
Grand Mage
512 25.0  ?  ? -  ? Hours Ice Bomb - slight chance of the attack having an AoE freeze element.

Note: The upgrade for the Mage is the required level to upgrade the Magic Altar + 1 more level.

Strong VS

Weak VS

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