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Building units adds to your total population and the number of units you can have at any time is set by your Population Limit. Build Houses or high end Green buildings to increase your Population Limit.
Beginning units only cost one (1) population but stronger units cost more. Check each unit's individual page for their population cost.
Castle formations[]
Castles and Forts can be protected with units be clicking on the Formation button on your Castle.
Unit Classes[]
Player Units[]
Unit | Health | Attack | Armor | Range | Space W x H |
Population
Cost | |||
---|---|---|---|---|---|---|---|---|---|
Lv 1 | Lv 6 | Lv 1 | Lv 6 | ||||||
Footman | 290 | 435 | 14.0 | 22.0 | 3.0 | 1 | 1x1 | 1 | |
Troll | 220 | 330 | 16.0 | 24.0 | 1.0 | 2 | 1x1 | 1 | |
Archer | 190 | 285 | 10.0 | 20.0 | 1.0 | 5 | 1x1 | 1 | |
Ninja | 210 | 315 | 8.0 | 16.0 | 1.0 | 4 | 1x1 | 1 | |
Priest | 180 | 270 | +15HP | +20HP | 1.0 | 1 | 1x1 | 1 | |
Mage | 300 | 450 | 15.0 | 23.0 | 2.0 | 4 | 1x1 | 2 | |
Knight | 520 | 750 | 25.0 | 34.0 | 4.0 | 1 | 2x1 | 3 | |
Wolf Rider | 420 | 630 | 21.0 | 29.0 | 1.0 | 5 | 2x1 | 3 | |
Shaman | 240 | 300 | +20.0% | +32.5% | 1.0 | 1 | 1x1 | 1 | |
Archangel | 700 | 980 | 25.0 | 34.0 | 2.0 | 5 | 2x2 | 5 | |
Iron Wheel | 520 | 910 | 40.0 | 57.0 | 2.0 | 6 | 2x2 | 4 | |
Troll Cyborg | 1700 | 2125 | 40.0 | 58.0 | 5.0 | 1 | 2x2 | 8 | |
Dwarven Hurler | 330 | 1002 | 16.0 | 49.5 | 2.0 | 3 | 1x1 | 3 | |
Lava Dragon | 660 | 2037 | 22.0 | 64.9 | 4.0 | 1 | 5 | ||
Skeleton Mage | 270 | 820 | 15.0 | 45.0 | 2.0 | 6 | 1x1 | 3 | |
Ghost Assassin | 260 | 950 | 19.3 | 55.7 | 2.0 | 4 | 1x1 | 3 |
Non-Playable Units[]
- Club Wielder
- Red Bandit Knight
- Zombie
- Snow Monster
- Dragon Cannon
- Merfolk Monster
- Shadow Wolf
- Skeletal Archer
- Mummy
- Mummified Dog
Attack and Defense[]
Different units have different strengths and weaknesses because of their type of attack and armor. The following guide will help with determining how to best defeat your opponents.
NOTE: Hero attack and armor are special and are good against all armor and attacks. Hero attacks bypass all armor and reduce all damage by the amount shown on the Heroes Armour.
Attacks[]
Below, the types of attack are given with arrows pointing to which armor they are strong against.
Attack Type | Defeats... |
---|---|
Normal Attack | Light Armour |
Piercing Attack | Cloth Armour |
Magic Attack | Heavy Armour |
Hero Attack | All Armour Types |
Defense[]
Below, the types of armor are given with arrows pointing to which attacks they resist the most.
Armour Type | Defeats... |
---|---|
Light Armour | Piercing Attack |
Cloth Armour | Magic Attack |
Heavy Armour | Normal Attack |
Hero Armour | All Attack Types |
Summary Table[]
Normal attack | Piercing attack | Magic attack | Hero attack | |
---|---|---|---|---|
Cloth armour | Normal Damage | Extra Damage | Reduced Damage | Hero Damage |
Light armour | Extra Damage | Reduced Damage | Normal Damage | Hero Damage |
Heavy armour | Reduced Damage | Normal Damage | Extra Damage | Hero Damage |
Hero armour | Hero Defense | Hero Defense | Hero Defense | Hero Damage |
Formulas[]
- Extra Damage = RoundDown[ Attack - Armor) * 2]
- Normal Damage = RoundDown[Attack - Armor]
- Reduced Damage = RoundDown[(Damage - Armor) * .75]
- Hero Damage = RoundDown[(Hero Attack - Armor) * 1.2]
- Hero Defense = RoundDown[(Attack - Hero Armor) * .5]
Examples[]
- Footman attacks another Footman: (14-3) * 2 = 22
- Ninja attacks Knight: RoundDown((8-3)*.75) = RoundDown(3.75) = 3
- Hero (Attack 50) attacks Footman:
- RoundDown[(50 - 3) * 1.2] = RoundDown(56.4) = 56
- Footman attacks Hero(Armor 8):
- RoundDown[(14 - 8) * .5] = RoundDown(3) = 3
- Hero (Attack 50) attacks Hero(Armor 8):
- RoundDown[(50 - 8) * 1.2] = RoundDown(50.4) = 50
Unit Reference Charts[]
Player Unit Attack and Defence Types[]
Attack Type | Unit | Armour Type | ||||
---|---|---|---|---|---|---|
Normal | Piercing | Magic | Cloth | Light | Heavy | |
X | Footmen | X | ||||
X | Trolls | X | ||||
X | Archers | X | ||||
X | Ninjas | X | ||||
Priests | X | |||||
X | Mages | X | ||||
X | Knights | X | ||||
X | Wolf Rider | X | ||||
Shaman | X | |||||
X | Iron Wheel | X | ||||
X | Archangel | X | ||||
X | Troll Cyborg | X |
Player Unit Combat Reference[]
In the below table, each row shows the basic stats for a unit, plus the unit types it is strong against.
"S" is Size and "R" is Range.
The "Defeats" column shows unit types that both receive extra damage and deal reduced damage. For example, Iron Wheel is in the "Defeats" column of Footman, because Iron Wheel both receieves extra damage and deals reduced damage to Footman.
The "Attacks" column shows units that receive extra damage and deal normal damage. The "Defends" column shows units that receive normal damage and deal reduced damage.
To find a unit's weakness, look for it in the "Defeats" column, and the unit specified on that row is the weakness that should be avoided. For example, Archangel is in the "Defeats" column for Wolf Rider, so Wolf Rider is Archangel's weakness. Similarly for the "Attacks" and "Defends" columns.
Unit | Armour Type | Attack Type | Special | S | R | Defeats | Attacks | Defends |
---|---|---|---|---|---|---|---|---|
Footman | Light | Normal | 1 | 1 |
Iron Wheel Club Wielder |
Archangel Merfolk Monster |
Troll Archer | |
Troll | Cloth | Piercing | 1 | 2 | Mage |
Wolf Rider Zombie |
||
Archer | Cloth | Piercing | 1 | 5 | Mage |
Wolf Rider Zombie |
||
Ninja | Light | Normal | damages up to 3 targets | 1 | 4 |
Iron Wheel Club Wielder |
Archangel Merfolk Monster |
Troll Archer |
Priest | Cloth | Heals allied units | 1 | 1 | ||||
Knight | Heavy | Normal | 2 | 1 |
Footman Ninja
|
Iron Wheel Club Wielder |
Wolf Rider Zombie | |
Mage | Cloth | Magic | Slows enemy targets | 1 | 4 |
Knight Snow Monster
|
Archangel Merfolk Monster | |
Wolf Rider | Cloth | Normal | 2 | 5 |
Archangel Merfolk Monster |
Footman Ninja
|
Mage | |
Shaman | Cloth | Speeds up allies | 1 | 1 | ||||
Iron Wheel | Light | Piercing | 3 bounces | 4 | 6 |
Troll Archer |
Mage | Troll Cyborg |
Archangel | Light | Magic | AOE | 4 | 5 | Troll Cyborg |
Iron Wheel Club Wielder | |
Troll Cyborg | Heavy | Piercing | 2 melee opponents | 4 | 1 |
Wolf Rider Zombie |
Troll Archer |
Knight Snow Monster
|
NPC Unit Combat Reference[]
Note NPC vs NPC match-ups are not shown here, because that never happens in the game//Not Possible..
Unit | Armour Type | Attack Type | Special | S | R | Defeats | Attacks | Defends |
---|---|---|---|---|---|---|---|---|
Club Wielder | Light | Piercing | 1 | 2 |
Troll
|
Mage | Troll Cyborg | |
Red Bandit Knight | Light | Normal | 2 | 1 | Iron Wheel | Archangel |
Troll
| |
Zombie | Cloth | Normal | 2 | 5 | Archangel |
Footman
|
Mage | |
Snow Monster | Heavy | Normal | 2 melee opponents | 4 | 3 |
Footman
|
Iron Wheel | Wolf Rider |
Golden Cannon | Light | Normal | 4 bounces | 4 | 6 | Iron Wheel | Archangel |
Troll
|
Merfolk Monster | Light | Magic | AOE | 4 | 4 | Troll Cyborg | Iron Wheel | |
Black Dog | Heavy | Normal | 2 | 1 |
Footman
|
Iron Wheel | Wolf Rider |
Player Unit Castle Reference[]
Further details such as upkeep cost, upgrade cost, etc found on each unit's page as linked below.
Unit | Pop. | Gold | Crystal | Construction | Upgrade |
---|---|---|---|---|---|
Footman | 1 | 80 | Barracks | Blacksmith | |
Troll | 1 | 90 | 20 | Barracks | Blacksmith |
Archer | 1 | 200 | 50 | Shooting Range | Wind Shrine |
Ninja | 1 | 300 | 60 | Shooting Range | Wind Shrine |
Priest | 1 | 100 | 150 | Magic Library | Magic Altar |
Knight | 3 | 700 | 120 | Stable | Blacksmith |
Mage | 2 | 400 | 300 | Magic Library | Magic Altar |
Wolf Rider | 3 | 500 | 300 | Stable | Wind Shrine |
Shaman | 1 | 120 | 250 | Magic Temple | Magic Altar |
Iron Wheel | 4 | 800 | 600 | Mech Lab | Wind Shrine |
Archangel | 5 | 600 | 1000 | Magic Temple | Magic Altar |
Troll Cyborg | 8 | 2000 | 700 | Mech Lab | Blacksmith |
Damage Table[]
All damages have been verified in game.
Defender→
|
Footman | Troll | Archer | Zombie | Ninja | Priest | Knight | Mage | Wolf Rider | Shaman | Iron Wheel | Archangel | Troll Cyborg |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Footman | 22 | 13 | 13 | 13 | 26 | 13 | 8 | 12 | 13 | 13 | 26 | 24 | 6 |
Troll | 9 | 30 | 30 | 30 | 11 | 30 | 13 | 28 | 30 | 30 | 11 | 10 | 11 |
Archer | 5 | 18 | 18 | 18 | 6 | 18 | 7 | 16 | 18 | 18 | 6 | 6 | 5 |
Zombie | 32 | 18 | 18 | 36 | 18 | 12 | 17 | ||||||
Ninja* | 10 | 7 | 7 | 7 | 14 | 7 | 3 | 6 | 7 | 7 | 14 | 12 | 2 |
Priest | |||||||||||||
Knight | 44 | 24 | 24 | 24 | 48 | 24 | 16 | 23 | 24 | 24 | 48 | 46 | 15 |
Mage | 12 | 10 | 10 | 10 | 14 | 10 | 24 | 9 | 10 | 10 | 14 | 13 | 20 |
Wolf Rider | 36 | 20 | 20 | 40 | 20 | 13 | 19 | 20 | 20 | 40 | 38 | 12 | |
Shaman | |||||||||||||
Iron Wheel~ |
20 9
|
58 28
|
58 28
|
21 10
|
58 28
|
27 12
|
56 26
|
58 28
|
? 28
|
21 9
|
25 ?
| ||
Archangel
† |
22 9 |
18 8 |
18 8 |
24 11 |
18 8 |
44 19 |
17 7 |
18 8 |
18 8 |
||||
Troll Cyborg
☨ |
27 | 78 | 78 | 29 | 78 | 37 | 76 | 78 | 78 | 29 | |||
Extra Damage, Reduced Damage, No color is normal damage. |
Notes:
- * Up to three hits
- ~ Three bounces
- † Main Damage, splash damage
- ☨ Hits both units in Front